Author Archives: Simon Jones

The Arms Race Escalation shoot

I’ve got this entire week off work, not for a holiday but for the biggest, most ambitious project It’s A Trap have ever attempted.

Back in 2010 we produced a short film called Arms Race. It began life as a few quick test shots to try out a cool gatling gun prop that Nigel Clegg had made and then rapidly expanded into a full short film. Here it is:

The short film turned out far better than I think any of us were expecting. Even more surprising was how popular it turned out to be with audiences online. At over 50,000 views it’s our most popular film by quite a way and, more importantly, the vast majority of viewers seem to have really enjoyed watching. Both online and at festivals we’ve had extremely positive feedback.

From the moment Arms Race proved a success we started work on a follow-up. Rather than a simple short film sequel, we decided to take things up a few notches by expanding into a web series. This week we’re shooting all 6 episodes back-to-back, a venture which is equal parts ambition and insanity.

The crew is huge (by our standards), we’re scooting all over Norfolk to grab some amazing locations and we’ve got a bunch of custom-built sets and astonishing props. I’m blogging about it in more detail over on the Arms Race website, so make sure to check it out.

VFX – CG crossbow bolt

Here’s another behind-the-scenes from Confrontation At Dawn:

Gotta love so-subtle-you-don’t-know-it’s-there VFX.

Demon face VFX breakdown

This morning I threw together a quick mini-tutorial on the demon face shot from Confrontation At Dawn. It’s quick and dirty, but shows just how simple such an effective shot can be:

Confrontation At Dawn – Witcher-inspired short film

Here’s a short film we worked on recently that’s (very) loosely inspired by the Witcher games. Christopher wanted to try out some new fight choreography and get in the director’s chair, and this is the result.

I wasn’t on set for this one and only came in at the end to do the VFX. There were some quite fun bits and pieces in here – could have made it a bit more elaborate with some more time but it didn’t really make sense to commit too much to this project with the Arms Race web series just round the corner.

This was fun to do and is hopefully fun to watch!

Pick a story medium, any medium…

I’ve an idea in my head for a story that’s been rattling around for a while and which is resolutely refusing to coalesce into something tangible. Having now dabbled with long and short form prose, radio and movie scriptwriting and comic writing and illustration, I find myself tempted by them all. It was much simpler when writing novels was my one and only focus.

The story is a riff on The Forever War, focusing on a single man’s experiences through an extended period of history made possible through a mostly plausible sci-fi device. It would make for a fantastic short film, but the production requirements of depicting so many different periods in (future) history would most likely be prohibitively difficult and/or expensive for It’s A Trap. A short story would be the best way to get inside the explorer’s mind, tracking his thoughts as he journeys through mankind’s future, but that would miss out on the oh-so-tempting visual aspect. Perhaps a comic offers a good compromise – but, then, with the Arms Race comic in full swing I’m not going to have time to work on another comic for a while.

Then again, the story lends itself to being episodic. A writer friend of mine, Amy Lyall, is currently penning an on-going, fictional blog of sorts called Contact. In weekly instalments she is telling the story of Alice Chambers, inspired by multiple sources and with only a vague idea of where the story will take her down the line.

A hugely attractive aspect of this approach is that the material can be published immediately, without the entire project needing to be completed in advance. Of course, this requires a different kind of dedication to your readership but I rather like that immediacy and the potential for audience interaction.

Not being quite as confident as Amy to explore without a map, I’m going to start working out the plot details of my story and see if it really does fit the episodic online format. After all, once the story’s told in one form it can always then be adapted into others – I’d just need to convince IAT’s propmaster Nigel Clegg to design props which span a million years of invented human history.