Making Far Cry 3 better with self-imposed limitations

Far Cry 3 took me a long while to get into. I bought it long after release and even then it didn’t entirely click, with its ludicrous, mad playground of bizarre wildlife, open tropical island territory and huge arsenal being amusing but not terribly engaging.

It was a little too loose and lacking in focus, and its story too daft to be engaging. I’ve never been one to enjoy games which provide vast options, tending to prefer a game which specialises in a few key areas and gets them just right (Shadow of Mordor being a good recent example). (more…)