Gosh, John Walker’s interview with Peter Molyneux makes for hard reading. It’s resulted in the usual outraged reaction from those gamers who get terrified of reading anything which isn’t a simple graphics/gameplay/replayability review with a percentage score. And, yes, Walker’s interview pulls no punches and its opening gambit is especially on the nose – but it’s also an astonishing, fascinating interview which gets to the heart of an issue that everybody else has danced around for about 10 years. Continue reading
An occasional hobby is taking Andrew Kramer’s fantastic tutorials for After Effects and transposing them into HitFilm, to see how close I can get ‘em. Most of the time it works out pretty damn well.
So, his latest tutorial is a beautiful star close-up, and this is my own version, with texture contributions from the inimitable Axel Wilkinson.
I met Andrew at NAB a couple of years back and he was a thoroughly pleasant chap. I believe his words were “you’re the guys that make HitFilm! That’s pretty epic.”
Back in May I put together the HitFilm for Mac Kickstarter campaign for FXhome. We were asking for £25,000 and ended up with £58,126. Which was nice.
I thought it might be interesting to take a look at how we approached the campaign. Hopefully this post will be useful to any of you looking to run your own Kickstarter. Continue reading
Posted in Work
Tagged adobe, crowdfunding, film riot, fixed funding, flexible funding, fxhome, hitfilm, hitfilm for mac, indiegogo, kickstarter, mac
This is one of the more interesting projects I’ve worked on at FXhome. Our visual effects and video editing software HitFilm has been out on PC for a couple of years now and we’ve been asked continually about the possibility of a Mac version.
For various reasons that wasn’t a viable thing for a long while. Thankfully, that’s now changed and we’re doing HitFilm for Mac. But that’s easier said than done (there isn’t a “build for Mac” button, alas), so we’ve launched a Kickstarter campaign to give the project a literal kickstart.
Do check it out and back it if you can, or spread it amongst your friends and colleagues. Click here to check it out.
When I say ‘render farm’, I do of course mean my one and only computer. So while it valiantly chugs through the rendering of VFX shots for Arms Race I’m left unable to use it for much else.
So, here I am on my S3 finding out just how painful it is to type a blog post on my mobile phone. As it turns out, the combination of the S3’s absurdly massive screen and the stunning SwiftKey keyboard makes it rather pleasant and easy. This is the first time typing on a portable device hasn’t irritated me. It’s almost productive!
It’s been a busy time of late. A month back I embarked on an ambitious promo shoot for FXhome that required filming in centralish London and North Norfolk on the same day, a 2-day shoot that went off remarkably smoothly. Not least thanks to our pro crew, brought in by my colleague Tom ‘I used to work in London’ McLoughlin.
Feels like Tom only just started working at FXhome but it’s been over a year. It’s made a huge difference to the amount and quality of work we can do, having him there.
Talking of which, we both headed to Amsterdam about 5 minutes after the shoot to attend the IBC Show. It was a long, tiring week of standing up all day in an exhibition centre. On the other hand, we had the pleasure of revealing and showing off HitFilm 2 and then venturing into Amsterdam in the evenings.
I really, really love Amsterdam. Must go back at some point.
Meanwhile, the arrival of Jones Jr draws ever nearer. Very exciting times indeed. Can’t wait to meet the little fella.
November, then, is shaping up to be utterly batshit mental:
1st – HitFilm 2 drops.
10th – Arms Race Escalation premieres.
24th – due date.
This morning I threw together a quick mini-tutorial on the demon face shot from Confrontation At Dawn. It’s quick and dirty, but shows just how simple such an effective shot can be:
I forgot to post this a few weeks back when it first went up. It’s an extended, very detailed director’s commentary and VFX breakdown of the short film Extraction Protocol, which I directed for FXhome.
If VFX and low budget filmmaking are your thing, it’s worth a watch:
There’s also a broader Making Of here: