Heat Signature is fantastic. Here’s what happened to me:
Docked. Turrets everywhere. Armoured guards with heat sensors, and they’re clustering in groups of threes and covering all room exits, so I can’t even sneak past.
There are four levels of door keycard locks between me and the Euler Contraption which I need to steal in order to pay off my debts.
I have no melee or projectile weapons.
I have 75 seconds before the ship docks with its destination space station and I’m discovered. Continue reading
It’s video time!
Actually, it was video time back in September, but I’m useless at remembering to post on this blog. So much for working in marketing.
Just over a year ago I did something I very rarely do these days, which is buy a game at launch. Due to a daft backlog and not much time to play I tend to wait for heavy discounts before committing, but No Man’s Sky grabbed me with its early trailers and I couldn’t resist diving in to explore its universe. Continue reading
The Noirwich Crime Writing Festival 2017 is fast approaching and tickets are swiftly disappearing. It’s going to be a pretty great festival when it hits next month. Noirwich 2016 was the first major event I got my teeth into after starting at Writers’ Centre Norwich last year. Though crime fiction isn’t my thing, I do get genre fiction – even if mine tends to be scifi/fantasy, so it was something I immediately understood and it proved to be a lot of fun.
This year I’ve been involved from the beginning and as a comms team we’ve refreshed some of the core design principles behind the festival. I thought I’d take a look at some of the thinking behind the changes to the logo. Continue reading
Just over a year ago I started working at Writers’ Centre Norwich, primarily to help deliver the International Literature Showcase. I wrote about my reasons for changing job over here. Last week, 20-23 June, saw the ILS converge on Norwich for its physical portion, shifting from a digital project to a conference-ish setup.
I learned a few things. Continue reading
Trying to put one of these out more frequently. The Stanley Parable is probably the best ‘first 5 minutes’ game imaginable, so it’s a little silly that it’s taken me this long to get round to it:
I made a new motion graphics tutorial for the HITFILM guys. Check it oot: