Evinden: rescuing a novel

It’s been a long time since I blogged about Evinden, my long-gestating fantasy novel. The last time, apparently, was in July 2013, and that was only an oblique mention. I have to delve back to the heady days of February 2011 to find a proper mention, at which point I’m talking about giving it a new title – one which I’ve since unceremoniously abandoned.

All of that is prologue, as since then A Day of Faces happened. A brand new novel which I wrote and published in serialised form over the course of a year, which has since attracted over 28,000 reads on Wattpad. Switching to a serialised format cured me of procrastination and also found me an actual readership, both of which are massively exciting.

A Day of Faces is complete (although I’m now embarking on an audiobook podcast version!), so I’m turning to the Next Serialised Novel, which I’ve decided will be…Evinden. I’m going to pull that old beast out of the dusty recesses of my hard drive, rewrite it and release it chapter-by-chapter as a weekly serial. I can’t wait. It’s going to be super exciting to finally get it out there.

I’ve even started up a Patreon page in case anybody likes what I do and would like to Say Thanks With Money. Using Patreon is a complete experiment and I’m curious to see what happens with it – I’ll be writing regardless.

I’m intending to start publishing sometime in October, so stay tuned.

Virtual photography gets easy

By which I mean that it’s technically far more achievable than previously; the ability to take good images is a whole other thing, just as DSLRs have made professional quality photography available to all without putting photogs out of business.*

I’m specifically referring to game photography here – the art of taking great screenshots, essentially. Games are inherently visual and always have been, with screenshots being part of their marketing since the earliest days. Three distinct changes have occurred which make taking in-game images suddenly more interesting.

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I lost my spaceship in No Man’s Sky

I wrote a while back that I only started enjoying Far Cry 3 when I applied my own artificial restrictions to its free-form playground (in that case, using only the bow, despite the plethora of weaponry on offer). Taking an accidentally similar approach to No Man’s Sky, I gave myself a similar limiter: not having a spaceship. In this instance, though, it was entirely accidental. Continue reading

Writing chapter 60: Senescence

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I’m heavily influenced by J Michael Straczynski’s writing. His 90s show Babylon 5 was formative for me in more ways than one, as has been much of his subsequent comics writing.

‘Senescence’ is riffing on two specific JMS endings: the bittersweet feel of B5’s Sleeping In Light and the story of Jason Miller in Rising Stars. In the latter case he’s a figure who goes to extraordinary lengths to make amends and change the world with serious personal consequences, and that was a feeling I wanted to capture at the end of Cal’s character arc. Continue reading

Writing chapter 59: Transfiguration

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That opening chapter is ADoF at its most meta. I knew going in that this was the penultimate chapter of the book and could feel the pressure of all the previous chapters. Fumble the ending and you can mess up everything that came before.

This is Kay’s tipping point moment. It’s when the groundwork they’ve spent so long laying finally pays off. It’s a very deliberate choice that everything goes down in a peaceful manner. This is an intellectual and experiential revolution, with Kay outlining her view and story, then Cal providing the proof. The social momentum she’s built throughout Arc 4 carries the idea forwards with such force that there’s no stopping it. Continue reading