On finishing The Witcher 3

In a gaming era defined by the need to be on-going and forever, whether that be through multiplayer, procedural generation, MMO persistence, an endless parade of hats or drip-feed DLC, it’s a relief to be given an out. The Witcher 3‘s second major expansion Blood & Wine is the developers saying “it’s ok. Go now. Our time here is over.”

Spoilers ensue. (more…)

DIY gaming part 1: The old rig

Barring some determined technical work from the likes of CD Projekt RED in The Witcher 2 and DICE’s remarkable Battlefield 3+ Frostbite engine, gaming has been in a bit of a rut for a few years now, thanks to the aging PS3 and Xbox 360 consoles holding everything back. Sure, there have been some incremental advances in Unreal games, with Arkham City looking noticeably fancier than Arkham Asylum, but we haven’t seen the seismic shifts that pushed gaming along in the 90s and 2000s.

Now, at last, the PS4 is out, unlocking a new development ceiling for cross-platform devs. This will also inevitably drive a bunch of PC gamers to upgrade their rigs to keep pace and fairly rapidly outstretch the console’s capabilities. Including myself.
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