I’ve now been twice to Quasar, the laser tag venue in Norwich, and both times have felt like I’m missing something. While running around in the dark with lasers guarantees at least a minimum level of fun, there’s a handful of changes they could implement to make it much more satisfying as a game. Essentially, approaching it like you might design a computer game offers up some obvious areas for improvement.
I’ve no idea whether any of this applies to other laser tag places, or whether the Norwich version is the only one to be needing some of this refreshing, but here goes… Continue reading
It’s been a while but I’ve finally put together another First 5 Minutes video. Here it is:
Titanfall 2 is an incredible game and arguably my favourite shooter since Half Life 2. That’s a big statement.
By which I mean that it’s technically far more achievable than previously; the ability to take good images is a whole other thing, just as DSLRs have made professional quality photography available to all without putting photogs out of business.*
I’m specifically referring to game photography here – the art of taking great screenshots, essentially. Games are inherently visual and always have been, with screenshots being part of their marketing since the earliest days. Three distinct changes have occurred which make taking in-game images suddenly more interesting.
I wrote a while back that I only started enjoying Far Cry 3 when I applied my own artificial restrictions to its free-form playground (in that case, using only the bow, despite the plethora of weaponry on offer). Taking an accidentally similar approach to No Man’s Sky, I gave myself a similar limiter: not having a spaceship. In this instance, though, it was entirely accidental. Continue reading
No Man’s Sky is more or less exactly what I wanted it to be. It could absolutely be so much more, and I hope Hello Games keep innovating and pushing it forward, but it’s already something unique and remarkable. The most surprising aspect for me is that it’s recaptured the magic of a very different game:Morrowind, the Elder Scrolls game that preceded Oblivion and Skyrim.
Start with Why. Then figure out How. That leads to What. Never start with What.
Oculus kickstarted the modern, fledgling virtual reality industry – literally, on Kickstarter. VR has been around in various forms for decades. The Oculus Rift represented a major leap forwards and received massive goodwill and public support.
Fast forward to now and there are multiple players in the market. Most notably Oculus (now owned by Facebook) and the Vive from the odd pairing of Valve and HTC. But this industry isn’t like home video in the 80s – back then, home video was definitely going to happen. The format war between VHS and Betamax was daft, but it didn’t threaten the very concept itself.
I’m attempting to make a bit more of my YouTube channel. Due to my intensive work on the HitFilm channel over the years I’ve not always found the time to focus on my own – there’s only so much YouTube you can fit into one life. Now that my HitFilm work is drawing to a close, I figured it was a good time to start doing my own stuff more regularly.
Hence, I’m now making these First 5 Minutes videos somewhat more frequently. Today I’m looking at Beyond Good & Evil, a game with such strong art direction and clarity of design that it doesn’t really seem like it’s dated in the 13 years since its release. This marks the ninth First 5 Minutes video. I’m having a lot of fun with ’em.