Last time I wrote about genre and perspective in games, compared to prose fiction. Now it’s time to take a closer look at how games can be used to tell stories, exploring why it’s such an exciting, diverse and unusual medium.
It’s almost impossibly hard to define what a game ‘is’, which is testament to how fascinating it is as a form of artistic expression. Easier to identify are storytelling techniques in games, of which there are at least three distinct versions. These all boil down to the intersection of story with game design, and how that balance is weighted.