Annoying things in games: Part 1
Given the current gloomy state of the global economy, this week seems like as good as any in which to grumble. Without further ado, I therefore present five of the most irritating things to be found in games. (more…)
Given the current gloomy state of the global economy, this week seems like as good as any in which to grumble. Without further ado, I therefore present five of the most irritating things to be found in games. (more…)
The Multiwinians have arrived, delivering Introversion’s multiplayer sequel to their early classic Darwinia and their first game since 2006’s acclaimed DEFCON. (more…)
PC Gamer recently released the yearly update to their Top 100 Games of All Time list and have also set up a rather intriguing bit of democracy in the form of a public all-time voting system. (more…)
Three years ago any article about Introversion and its games would have been prefaced with something along the lines of “you might not have heard of them, but…” (more…)
Continuing our Introversion features this week, here’s an interview with Darwinia‘s lead developer Chris Delay. (more…)
Note: This is an old review of Darwinia that I wrote for SFFworld.com back in 2006. As this week is more-or-less Introversion week, I thought it timely to reprint it here… (more…)
Introversion first project since DEFCON will be Multiwinia, sort-of sequel to their 2005 masterpiece Darwinia. (more…)