Tonight I went along to my second Norfolk Indie Games Developers meet-up. As before, it was a gathering of passionate, interesting indie devs of varying skillsets (coders, artists, writers etc) chatting about all things gaming for three+ hours.
Unlike the first time I went, this evening I had something to share. I took along the hideously unfinished and untested build of Going Up, my Twine-based interactive conversation and decided to let a room full of far more experienced games devs Have At It. (more…)