Writing
Red Frustration: game difficulty vs. storytelling
In narrative games, what comes first? The story, or the game? (more…)
In narrative games, what comes first? The story, or the game? (more…)
An assortment to things to write about this evening while I render out 30+ VFX shots for Guinod, a martial arts opera I’ve been helping a friend finish off. It premieres in a couple of weeks at Norwich’s Cinema City, so I’ll be sure to say how it goes. Bulk of my work on it is done, I just have to render all the bits and pieces – a process that is considerably fiddlier than it should be due to a few quirks in the compositing software I’m using. (more…)
We’re far enough into the year to have escaped the ridiculous Christmas rush and the subsequent deathly lull; far enough to see what’s on the horizon. (more…)
GTA IV has finally arrived on PC shores after an agonising six month wait, giving us keyboardites a chance to savour its multiplayer innovations. (more…)
October 29th saw the Eurogamer Expo set up in town as part of the London Games Festival. Valve were there with Left 4 Dead. (more…)
As the November release of zombie co-op shooter Left 4 Dead creeps closer, Valve have released a 10-minute video analysing the game’s core design principles. (more…)
While I’m unfortunately too unimportant and poor to actually attend E3, I can scour the web as well as the next person in search of juicy tidbits. (more…)