Applying some game design to Quasar

I’ve now been twice to Quasar, the laser tag venue in Norwich, and both times have felt like I’m missing something. While running around in the dark with lasers guarantees at least a minimum level of fun, there’s a handful of changes they could implement to make it much more satisfying as a game. Essentially, approaching it like you might design a computer game offers up some obvious areas for improvement.

I’ve no idea whether any of this applies to other laser tag places, or whether the Norwich version is the only one to be needing some of this refreshing, but here goes… (more…)