Game development
The Lift: complex conversations in Twine
I’ve written before about Twine, a game making tool aimed specifically at constructing choose-your-own-adventure style text games. If you heard about Depression Quest last year (probably for all the wrong reasons), then you’ll have encountered a Twine-built game.
Anyway, I’d previously been attempting to create an elaborate steampunk adventure based on an Arms Race comic script I’d written a few years back. It could have been quite fun but was far too enormous a project to be my first foray into making games. As you can see from my blog post about responsive characters, what I was really interested in was character interactions. (more…)