HitFilm for Mac Kickstarter

This is one of the more interesting projects I’ve worked on at FXhome. Our visual effects and video editing software HitFilm has been out on PC for a couple of years now and we’ve been asked continually about the possibility of a Mac version. For various reasons that wasn’t a Read more

Hot Source, first impressions

I attended a local Norwich networking event for media/marketing types this evening called Hot Source. I’ve been attempting to go for about 6 months, ever since Ryan from Lambda Films told me about it but have always been pre-empted by other circumstances. And so the last Thursday of May rolled Read more

On directing Extraction Protocol

One of the most exciting projects I’ve worked on at FXhome is the upcoming short film Extraction Protocol. It’s a sci-fi love letter to the cyberpunk genre and the Deus Ex: Human Revolution computer game and it’s going to be released next week.

It’s by far the biggest production I’ve directed and it’s been a thoroughly satisfying challenge from start to finish. It started in the autumn last year, when we brainstormed a few ideas for short films we could put together that would show off the new HitFilm software and appeal to our community. At the time I was hugely excited about the impending release of DE:HR (it turned out to be one of my games of the year, as I wrote about over on Potential Gamer recently) so I couldn’t resist using that as inspiration. (more…)

Some VFX updates

Above is a quick test I made using HitFilm, FXhome’s new super-amazing-does-everything video software. I may be biased. I made a little tutorial to go with that video: The lovely thing about making tutorials for HitFilm is how responsive it is – you don’t need to do any massaging of Read more

Arms Race in final stages

Steamtech short film Arms Race is finally nearing completion, with the first pass at the grading having been completed pending some tests on different monitor setups (such is life when you can’t afford a properly calibrated setup). All the VFX shots are in, after what seemed like a bit of Read more