Applying some game design to Quasar

I’ve now been twice to Quasar, the laser tag venue in Norwich, and both times have felt like I’m missing something. While running around in the dark with lasers guarantees at least a minimum level of fun, there’s a handful of changes they could implement to make it much more satisfying as a game. Essentially, approaching it like you might design a computer game offers up some obvious areas for improvement.

I’ve no idea whether any of this applies to other laser tag places, or whether the Norwich version is the only one to be needing some of this refreshing, but here goes… (more…)

115027 – Waterfalls

I just finished writing a chapter that’s been bubbling around my head since about 2001. During early development of Evinden, back when it was destined to be a movie script, I was discussing the basic concept with my housemate at the time, an aspiring filmmaker himself by the name of Read more…