First 5 Minutes: Brothers: A Tale of Two Sons

I played Brothers just after my son was born, as I recall. Everything is a bit of a blur around that time. Without wanting to play the father card too heavily, that timing definitely informed my experience with the game (just as playing The Walking Dead just before he was born helped me examine my fears of becoming a father). (more…)

The Lift: complex conversations in Twine

I’ve written before about Twine, a game making tool aimed specifically at constructing choose-your-own-adventure style text games. If you heard about Depression Quest last year (probably for all the wrong reasons), then you’ll have encountered a Twine-built game.

Anyway, I’d previously been attempting to create an elaborate steampunk adventure based on an Arms Race comic script I’d written a few years back. It could have been quite fun but was far too enormous a project to be my first foray into making games. As you can see from my blog post about responsive characters, what I was really interested in was character interactions. (more…)

If Twitter hate mobs are Ultron, where is the internet’s Vision?

For the last ten years-or-so I’ve been convinced that governments would be responsible for the death of the Internet As We Know It: ever-encroaching censorship and surveillance transforming the promise of the open internet into something darker, more capitalist, more consumerist and, essentially, more 20th century. Here’s me on the Digital Economy Bill, and then on the good ol’ Twitter Joke Trial. That’s a lotta words.

Then so-called GamerGate happened, late last year. An amorphous bunch of apparent activists rose up, ostensibly to decry ethics in games journalism but in reality taking every opportunity to harass female game devs, game journalists and gamers, and anybody who supported them. Rape threats. Death threats. It was the abuse unleashed upon Anita Sarkeesian writ large, with a broad brush. The aggressors wielded the term ‘Social Justice Warrior’ as if it were something to be ashamed of. And all the while they claimed the moral high ground, even while forcing planes to land and issuing genuine terrorist threats to universities. The actions of GamerGate spoke far louder than its words. (more…)