Games
Annoying things in games: Part 2
In an attempt to inject some variety into this website and slightly dilute the over-excited Left 4 Dead coverage, here’s another round-up of game design grumbles. (more…)
In an attempt to inject some variety into this website and slightly dilute the over-excited Left 4 Dead coverage, here’s another round-up of game design grumbles. (more…)
I find it wryly amusing, in a sick sort of way, that I began the last entry with “What a busy couple of weeks I’ve had!” It reads almost comically jovial now, compared to the situation in which I now Read more…
October 29th saw the Eurogamer Expo set up in town as part of the London Games Festival. Valve were there with Left 4 Dead. (more…)
Far Cry 2 takes a bit of getting used to, but behind some clunky design decisions there seems to be a classic waiting to be found. (more…)
UK mag PC Zone managed to get their grubby mitts on Deus Ex 3 this issue. I thought I’d share my thoughts as I read through the article… (more…)
The much-heralded World of Goo arrived on Steam yesterday and, as tends to be the case with me and quirky indie games, I simply couldn’t resist. Could it possibly live up to expectations? (more…)
Given the current gloomy state of the global economy, this week seems like as good as any in which to grumble. Without further ado, I therefore present five of the most irritating things to be found in games. (more…)
As the November release of zombie co-op shooter Left 4 Dead creeps closer, Valve have released a 10-minute video analysing the game’s core design principles. (more…)
A few weeks ago I wrote about Bioshock‘s brilliant plot twist, at which time I had not yet completed the entire game. Now that I have done just that I can start to form an opinion of this unusual game. (more…)
What a busy couple of weeks I’ve had! As part of a project we’re doing at FXhome some new promo footage was required, as the stuff we shot a couple of years ago wasn’t ideal and before that we hadn’t shot anything fresh for years. While Suzy did a good job on our little greenscreen shoot back in the day, all the shots were a bit disjointed and not very appropriate for the new project (which we’ll be revealing more about soon). (more…)