FTL: Making complex things simple

My current favourite game is a tiny, lo-fi indie game called FTL. As any self-respecting genre fan will know, that stands for Faster Than Light, with the core purpose of the game to jump your spaceship from sector to sector, staying one step ahead of the pursuing rebel fleet. (more…)

On directing Extraction Protocol

One of the most exciting projects I’ve worked on at FXhome is the upcoming short film Extraction Protocol. It’s a sci-fi love letter to the cyberpunk genre and the Deus Ex: Human Revolution computer game and it’s going to be released next week.

It’s by far the biggest production I’ve directed and it’s been a thoroughly satisfying challenge from start to finish. It started in the autumn last year, when we brainstormed a few ideas for short films we could put together that would show off the new HitFilm software and appeal to our community. At the time I was hugely excited about the impending release of DE:HR (it turned out to be one of my games of the year, as I wrote about over on Potential Gamer recently) so I couldn’t resist using that as inspiration. (more…)