After an unavoidable break, we’re back with a video preview of Mafia II, sequel to 2002’s PC classic.
Last time I wrote about genre and perspective in games, compared to prose fiction. Now it’s time to take a closer look at how games can be used to tell stories, exploring why it’s such an Read more…
I was asked to give a talk comparing storytelling in games and literature by Access Creative College. This article is based on that talk. It’s easy to think that interactivity is the key difference between games Read more…
Heat Signature is fantastic at telling unauthored, emergent stories. Here’s a cool video all about its procedural generation of characters: And here’s a personal anecdote, generated entirely by a combination of the game, my actions Read more…
0 Comments
Frank · August 16, 2010 at 1:55 pm
A while back I saw a video about this game where they talked about getting the trenchcoats to flow properly, rather than being statically animated. I believe it might have been in an NVidia newsletter.
The game looks great in your video, and though I never played the original, I’ll be sure to give the demo a go.