Molyneux, Kickstarter & why fixed funding is good

Gosh, John Walker’s interview with Peter Molyneux makes for hard reading. It’s resulted in the usual outraged reaction from those gamers who get terrified of reading anything which isn’t a simple graphics/gameplay/replayability review with a percentage score. And, yes, Walker’s interview pulls no punches and its opening gambit is especially on the nose – but it’s also an astonishing, fascinating interview which gets to the heart of an issue that everybody else has danced around for about 10 years. (more…)

Game design: Responsive characters

Despite this blog post’s lofty title, I’m not a game designer. I am, however, attempting to become one, pretty much from scratch (spot the noob programming joke!).

I’m currently taking Future Learn’s programming course, which is a mostly useful but very peculiarly structured introductory course. I suspect I’ll end up learning more by working my way through Unity tutorials, in the long run. (more…)

Starting to learn to program

 

I’m currently dipping two tentative toes into the murky waters of programming. Games programming, to be precise. I suspect games programming is quite a bit like normal programming but with more guns at the end.

That image above is from a game called Schism which I’m currently writing, based in the IAT Arms Race universe. It’s created using Twine, an engine specifically designed for writing Choose Your Own Adventure-style games. (more…)

DIY gaming part 5: Building the new rig

Last week I revealed the three components that would form the core of my new gaming rig. DABS delivered them promptly on the following Monday and that evening I set about putting it all together.

For a bit of context, the first time I built a computer, 10 years-or-so ago, I completely, utterly cocked it. I actually managed to screw the motherboard directly into the chassis, rather than onto the mounting thingies, promptly shorting the entire thing when I tried to turn it on. Not an auspicious start. (more…)

DIY gaming part 4: Motherboard, processor & memory

It’s been a while since the last DIY article, which was back in May. I have, however, at last committed to the next major stage of my new system build. In fact, this is the most major stage, being that it forms the skeleton, brain and memory of the new machine.

Given that I’m chasing a fairly impossible power/value sweet spot, it took a while to pinpoint exactly what to go for. While researching I stumbled across this excellent hardware guide by CynicalCyanide over on the Star Citizen forums. It’s an excellent primer for buying computer tech in 2014 and it clarified a lot of my decisions – and also saved me a bit of money here and there with its pragmatic approach. (more…)

Spaceship time

My 21-month old son appears to be taking after me, as he’s entirely obsessed with ‘rockets’. I heartily approve. I’m currently playing with three rocket-related projects. First up, there’s Millennium Surfing, my first novelette (too big for a short story, too short for a novella). It’s about lots of things […]

Why I’m on Wattpad

If you enjoy my writing then you might want to pop over to Wattpad, where I now have a growing library of short stories. Check out my profile here. I’ve had my short stories linked to from this blog for years now, in PDF form or similar. So why the move […]

My first novelette: Millennium Surfing complete!

According to this page on Wikipedia, most genre awards classify a novelette as being between 7,500 and 17,500 words, while a novella goes from there up to about 40,000 words. Presumably anything below 7,500 is a simple old short story. Going by this definition, the short story I just finished writing, […]