After 14 years, I'm leaving FXHOME at the end of this month. 14 is not an insubstantial number of years. One of my colleagues was 10 years old when I started working there. Back then, the Internet (and thus, the world) was very different. No Facebook. No YouTube. Google was still just a search engine. The iPhone hadn't been invented. George W Bush and Tony Blair were getting ready to carve up the world. Nobody had seen the battle for Helms Deep. Half Life 2 was still two years away, as was Steam. Anyway. (more…)
Something I don't think I've blogged about is my recent work at FXHOME on a Marvel-inspired campaign called Heads Up, designed to launch the new HitFilm 4 Express product. I ended up writing and editing a ton of videos, which have already nabbed over 204,000 views. A truly mind-bending stat. Here's the main sketch that everything hangs off: https://youtu.be/zUvZtzc1M-k (more…)
A recent video I produced and presented for the HitFilm channel was all about editing gaming videos. Pretty simple but useful stuff, presented in a nicely relaxed manner. Given the channel has a fairly diverse viewership, I wanted to have a brief overview that established the culture of online gaming videos for anybody unfamiliar with the concept. Here's the finished video: https://youtu.be/4wWI_9Sscjc When scripting the episode I had a moment of weakness and it's been irritating me ever since. (more…)
I made a new video for the HitFilm YouTube channel. Check it out: https://youtu.be/7GQeLSY-TnY Two things to note:
- I need a haircut.
- The spaceship shot I created for that tutorial is better than any of the effects in my favourite sci-fi shows of the 1990s. It's getting towards being acceptable for a mid-2000s show, at least with a bit more work.
I went to SXSW! This is exciting because it's an event which has grown increasingly relevant and influential over the last decade, has spread into every corner of every news website I read, and this year...I was there. FXHOME kindly flew me there and back, accompanied by my colleagues Kirstie, Josh and Andrea. In summary: Austin is wonderful. SXSW is weird and confused but mostly good. (more…)
Gosh, John Walker's interview with Peter Molyneux makes for hard reading. It's resulted in the usual outraged reaction from those gamers who get terrified of reading anything which isn't a simple graphics/gameplay/replayability review with a percentage score. And, yes, Walker's interview pulls no punches and its opening gambit is especially on the nose - but it's also an astonishing, fascinating interview which gets to the heart of an issue that everybody else has danced around for about 10 years. (more…)