Category Archives: Games

Why would the games industry want to be more like the movie industry?

This post makes generalisations and uses isolated evidence to make a slightly huffy point. Sorry in advance.

A few weeks ago David Cage, head of game developer Quantic Dream and creative lead on fascinating-if-flawed games Fahrenheit (aka Indigo Prophecy) and Heavy Rain, gave a talk at the DICE summit in Vegas in which he lamented the games industry’s “Peter Pan syndrome” and unwillingness to mature as an art form/entertainment medium. Gamasutra have a decent account of it here. The inimitable Rock, Paper, Shotgun have already written a decent counterpoint here, with John “Quoted on the BBC” Walker neatly pointing out the flaws and oversights of Cage’s argument.

However, Walker wrote his post before this Sunday’s Oscars 2013 show. The annual Academy Awards is the event at which Hollywood trots out its most beautiful to show off just how awesome and cool and Important (with a big I) and talented it is, demonstrating that it’s the premier arts/entertainment medium. Better than books (movie adaptations of books are revered, novelisations are dismissed. It’s a one-way thing), better than comics, better than radio, better than TV, and certainly better than video games.

Cage and others frequently complain that the games industry is like the movie industry in its very earliest days, all vaudeville and bombast without the subtlety and nuance that cinema discovered during the 20th century. As gamers, we agonise over the rubbish, insulting and derivative representation of women both as characters in games and within the industry itself. We cringe at the ‘booth babes’ that line up at game industry events, flaunting flesh to supposedly tempt stereotypically horny, male, sweaty nerds towards the latest man-shooter.

The 2013 Oscars began like this:

I’m not especially outraged. There’s already rumour that all the named actresses were in on the joke. If this had been part of Saturday Night Live or an episode of Family Guy, it might have been slightly amusing. Perhaps it even was slightly amusing, even in context. Perhaps it was sexist, perhaps it was satirical. I’m not sure, and I don’t particularly care.

The main thing I take away is that the main event of the movie calendar, the big showcase night where the industry highlights to the entire world exactly what it is, where Hollywood declares its cinematic importance and sophistication, began with a song about boobs.

I’d be pretty embarrassed to work in an industry that chooses to represent itself like that, particularly while there are genuine ongoing issues such as the imploding VFX industry being protested right outside and silenced on stage.

Mostly, though, I’m observing that games are actively trying to deal with issues of sexism, feminism and emotional maturity, engaging in those difficult conversations with the ultimate goal of getting better, while movies are racing in the exact opposite direction.

David Cage never did have a particularly good point. But the next time he insists that “the time has come for a meaningful constructive, balanced new partnership [between the gaming industry and Hollywood]“, I’ll think of the boob song.

I think games are doing just fine without Hollywood, thanks, David.

Watch Extraction Protocol now :)

My new short film is now online for all to see. I hope you enjoy it – let me know if you’ve got any feedback.

MAJOR thanks to everybody that worked on the film, you’re all spiffy, and of course to FXhome for giving me the opportunity in the first place.

Arms Race is finished! Plus poster #1

Arms Race is, at last, finished. I thought it was finished on Sunday evening, then made the mistake of showing it to Swiss filmmaker Marco Von Moos, who proceeded to point out a number of areas in the cut that could be considerably tightened.

Annoyingly, he was absolutely correct.

Thus followed a feverish re-edit on the Monday night, complete with re-grading and a complete resync and remix of the 5.1 sound. A lot of work, but worth every hour as it is now a much tighter, more entertaining short film.

There’s also now an official website over at armsracemovie.com and a Facebook page, so please do check them out and say hello. Here’s the first poster that I designed to help promote the film:

The premiere is November 13th (check the Facebook page for details) and the film will be released online shortly afterwards.

MEANWHILE…

The Ravenskil Chronicles are back up and running after a slight summer hiatus brought on by holidays, moving house and working on other projects such as Arms Race. We had a very successful writers meeting on Sunday and I can’t wait to get started on my episode. It’ll be refreshing to get back to writing after working on the Arms Race edit and VFX for so long.

NaNoWriMo is also coming up, of course. I won’t be officially taking part this year as I’ve already got enough projects on the go, but I hope to attend some of the meetings nonetheless. If you’re a writer, or want to be a writer, do check it out.

More details on Arms Race will be revealed next week, plus I’ll be making a return to Potential Gamer with what will hopefully be an extensive article on why Minecraft is something truly special, even if you don’t like retro gaming.

New design, many distractions, Harry Potterising

So, I’ve rejiggled this website. What was once a modest blog with a single ‘About’ page has now become a fully fledged mini-portfolio, with handy links to my various writings and filmy projects all neatly arranged in the menu up top. I’ll be doing my best to keep everything up-to-date, starting with the new video I’m about to add to the VFX section. In case you can’t be arsed to go there, here it is, usefully embedded for your priori incantatumy enjoyment:

What with this and the Space Adventure DVD, I’ve really been pushing VisionLab’s limits. It’s been fun to see just how much can be wrangled out of the software, although I am also eager to broaden out my VFX skillset a little.

Meanwhile, the Hard Rain demo is pretty fab on the PS3 and Mass Effect 2 has finally lured me in. I’ll be writing about the former for Potential Gamer in a moment, with thoughts to come on the latter once I’ve had some more time with it. Also had my appraisal at work today which went alright and had some positive movement towards the future. Despite all that, I’ve still managed to get some work done on Of Rock And Earth – although never as much as I’d like.

Big thanks to Rikki for helping out with getting Typekit to talk to my WordPress template.

Writings, Christmas, Film4, stuff

An assortment to things to write about this evening while I render out 30+ VFX shots for Guinod, a martial arts opera I’ve been helping a friend finish off. It premieres in a couple of weeks at Norwich’s Cinema City, so I’ll be sure to say how it goes. Bulk of my work on it is done, I just have to render all the bits and pieces – a process that is considerably fiddlier than it should be due to a few quirks in the compositing software I’m using.

Which brings me to a broader question of my involvement with filmmaking: currently it’s taking up more of my time than I would like, in the process reducing the time I have to focus on my writing, be it novel or journalism or simple blogging. Go back a decade and I had the time to fit everything in, such is the life of a single student. Now, though, I have to juggle many more things (which I don’t mind doing at all, because  they’re all good things) and have no real choice but to specialise to a degree. The question is simple: do I want to be a writer, or a filmmaker? They’re not mutually exclusive, of course, but my current resources are finite.

Writing requires one thing: my own skill as a writer. I’ve yet to really have that proved one way or the other but there is at least the potential of it reaching a truly professional level. Filmmaking, on the other hand, is a vast process requiring coordination between many people and disciplines. Even with the best will and effort the results can easily be disappointing when working at an amateur, unfunded level. To progress to where I want to get would require investing in new equipment and new software which I simply can’t justify given that it’s essentially only a hobby – I no longer have any illusions about turning it into a career.

Which isn’t to say I can’t write film material for other people. I’d happily work on scripts for other people, as long as they have a sensible creative process that focuses on quality. Otherwise, though, 2010 is currently looking like the year in which I’ll try to become a professional, published writer. I can’t wait to see if I can pull it off! I’ve got two nearly finished novels almost ready to go, after all.

In other news:

  • I was quoted in a Film4.com article, having moaned yet again about the woefulness that is Gamer. Here’s the Film4 article, and here’s my Spiffing Review podcast in which we gave our glowing commentary on the movie.
  • Christmas is happening next week. For the first time we’re holding it at our place, which is both terrifying and exciting. We have lots of sparkly, glowy things hanging all over the place.
  • Left 4 Dead 2′s scavenge mode is fantastic.
  • Played Trackmania for the first time in years on Friday. It’s still genius.
  • Finally watched Speed Racer. Might have to give it a special section on the next Spiffing Review. It’s fabulous.
  • This article over at the Guardian really pissed me off. It undermines both gaming and the plight of women suffering from violence by using an astoundingly illogical argument which turns bait-and-switch and strawman tactics into a new artform. Looks like quite a few other people were a bit miffed, judging from the 700+ comments. I haven’t had time to read them all, obviously, but many of them seemed to offer far more intelligent and coherent views on the genuinely important and interesting topics. It’s great that Jaqueline Hunt has an organisation like Equality Now, but she’s never going to get anywhere if she focuses on scapegoating an entire artistic/entertainment medium rather than going after the genuine societal problems.